Introduction :
These principles were developed by animators at Walt Disney Studios in the 1930s and are still widely used today in all forms of animation, from traditional hand-drawn animation to computer-generated animation.
Squash and Stretch: This principle involves stretching and compressing an object to create a sense of weight and volume. It helps to convey the physical properties of an object and make it look more realistic.
Anticipation: This principle involves setting up the viewer for what is about to happen by giving them a clue or hint. For example, a character may lean back before jumping to indicate that they are about to jump.
Staging: This principle involves setting up the scene in a way that makes it easy for the viewer to understand what is happening. This can be done through camera angles, lighting, and composition.
Straight Ahead Action and Pose to Pose: These are two different approaches to animating movement. Straight Ahead Action involves creating each frame in sequence, while Pose to Pose involves creating key frames and then filling in the in-between frames.
Follow Through and Overlapping Action: These principles involve creating secondary movements that follow the main movement of an object. Follow Through involves creating a trailing movement after the main movement, while Overlapping Action involves creating multiple movements that overlap each other.
Slow In and Slow Out: This principle involves creating a sense of acceleration and deceleration by making the movements of an object start and end slowly.
Arcs: This principle involves creating movements that follow a natural arc, which is more pleasing to the eye than movements that are straight or jerky.
Secondary Action: This principle involves creating movements that are secondary to the main action. For example, a character may be walking while also swinging their arms or hair.
Timing: This principle involves determining the timing of each movement to create a sense of rhythm and pacing. This can be used to create comedic timing or to build tension in a scene.
Exaggeration: This principle involves exaggerating movements or expressions to make them more expressive or dramatic. This can help to convey emotions and make the animation more interesting.
Solid Drawing: This principle involves creating the illusion of three-dimensional objects through the use of shading, texture, and perspective.
Appeal: This principle involves creating characters and environments that are visually appealing and engaging to the viewer. This can be achieved through the use of color, shape, and design.
Conclusion:
These 12 principles of animation are essential for creating engaging and visually appealing animations. By understanding and applying these principles, animators can create animations that are not only technically proficient but also emotionally resonant and visually stunning.
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